I think when it came to Tim, it was a third-person game," said Jaffe. So, I can't fathom that idea surviving long enough to even pitch it to Tim Moss, the lead programmer. but I think ultimately, it just became difficult to get the kind of emotion and combat and sort of just character building that I was hoping to do. It was not the world's best game but it was one of the few games where I saw melee combat done well in a first-person perspective, and I thought that would be a really cool way to differentiate ourselves. And the game I was looking at was a Dreamcast game (I think I'm pronouncing it right, it's called Maken X). ![]() ![]() "For a long time, for about four… ehh, three months, I was seriously considering going first-person.
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